If you were purchasing SIM cash from the game itself with GPs then yes you would be creating money.
But if you are buying it from another player you are not creating extra money. There is no other way to say this.
If you were purchasing SIM cash from the game itself with GPs then yes you would be creating money.
I don't know a clearer way than George has used to make it clear that the exchange is not putting any additional sim money into the game but I did want to point out that what it does do is put additional real life money into the game. As people have to buy game points in the first place to sell on the exchange. Which allows us to have nice fancy servers so instead of sitting around waiting for results forever and trying to refresh because you know it will just slow things down but also wanting refresh because you want to see the results we get things pretty much instantaneously.George Knatz wrote: ↑4 years agoIf you were purchasing SIM cash from the game itself with GPs then yes you would be creating money.
But if you are buying it from another player you are not creating extra money. There is no other way to say this.
Thanks Admin! I think it's fair to note all of the ways that SIM Cash comes and goes...........still am wondering, and maybe someone said this answer but I just missed it............in all this talk of cutting purses or adding cash or etc., do we know what range of cash in the hands of the players - so total cash in the game I mean - is the target amount? Or maybe there isn't one and/or it fluctuates based on player population?The Admin wrote: ↑4 years ago It may be relevant to mention that the exchange actually takes some SIM money out of the SIM. "A 5% exchange fee will be added to the Sim Money that you offer. If you offer to pay $1,000, it will actually cost you $1,050."
This thread has mentioned some of the ways money is created out of thin air, including purses. Another way is new players are given money to start. The daily double and pick 4 and pick 6 bets create money but also take money. When someone wins, the SIM takes a percent of the pot, but if the pot isn't big enough, it throws in money to provide a minimum win amount. And then, the pots are restarted with created money.
Ways that money leaves the game (off the top of my head) are daily horse fees, board fees at game-owned tracks, race entry fees, vet, building farms and farm fees, insurance, buying horses from the Steward and more. Another way money leaves the SIM is when players leave the SIM but usually players that leave don't have very much money.
That is some additional information to add to your discussion if you choose. Thanks for liking the SIM!
As one of the wealthiest players in the game, I have always been pro-taxation. I think the main reason for so much hostility about taxation is that few understand the "sliding scale" thing. Most seem to think to think that if you have a lot of money then the SIM is going to take it all (in taxes) to get your balance down to a level of more average players; when, in fact, somebody like me, while paying more taxes than most everyone, would still be left with more money than most everyone -- it just wouldn't be as much money, thereby resulting in overall less money in the game.The last time I mentioned this I was told I hated rich players.
Exactly ReginaRegina Moore wrote: ↑4 years agoAs one of the wealthiest players in the game, I have always been pro-taxation. I think the main reason for so much hostility about taxation is that few understand the "sliding scale" thing. Most seem to think to think that if you have a lot of money then the SIM is going to take it all (in taxes) to get your balance down to a level of more average players; when, in fact, somebody like me, while paying more taxes than most everyone, would still be left with more money than most everyone -- it just wouldn't be as much money, thereby resulting in overall less money in the game.The last time I mentioned this I was told I hated rich players.