I agree with Laura and Dave here. I think capitalizing on breeding and finding a way to make that drain some cash is a good idea, but we have to be careful taking percentages of people's total bankrolls.Dave Trainer wrote: ↑4 years agoAnyone breeding 60 foals, which isn't excessive, would lose 83% of their original starting balance. In numerical terms starting with 1 million they would be left with around 170k even if they paid no stud fees.Laura Ferguson wrote: ↑4 years agoThe math of this proposal is a game killer. If you pay no stud fees, because you are using your own stallion, after _10_ foals, you have lost 27% of your bankroll through this proposed breeding fee. After 23 foals, you have lost 51% of your bankroll to the breeding fee, and at 45 foals, you have lost 75% of your bankroll to the breeding fee. If you're also paying stud fees, your bankroll is in even worse shape. These are hardly mass breeder numbers. It is not unusual for a player to breed 10-45 foals, or more, after Week 16 results, when the only money coming in is from stud fees/sales that might otherwise build the stable balance back up (and who would buy/lease your discards, when they're facing the same draconian breeding fee?).Lee Tuttle wrote: ↑4 years ago
Oh and I have another idea to irritate the status quo. It may not be original?
3% breeding fee. Everytime you breed, 3% of your stable balance goes out of the game. That's aside from the stud fee that you pay. So for those that mass breed and want to corner the market on certain studs and only share them with their pals for free...Merry Christmas or Happy Birthday or whatever
I think people need to keep in mind that the goal is to suck money out of the game, not players.
If there was 1 billion in the Sim economy before breeding and every player bred 60 foals only 170m would remain. That reduction is far in excess of what was aimed for.
Even just a $2,500 "vet fee" associated with each breeding would be a decent solution; according to Spencer, 19,181 foals have already been born this season - that would add up to $47,952,500 in SIM cash exiting the game JUST from breeding alone, and it does not single out specific player demographics, it's going to be somewhat fairly spread with the exception of the mega-stables who breed hundreds and hundreds of foals per year, but I bet if you were to run some statistics, you would find that they're an exception and not the norm. And, vet fees associated with breeding would make it more realistic. Bringing foals into the world is expensive!