This is a fantasy horse racing simulation, first created in 1998. It has evolved into a rigorous, intense challenge enjoyed by hundreds of players from all over the world, and is a strategy game rather than a video game. You can find out a bit more aboutthe SIM's background here.
Everyone starts out with $100,000 so that they can buy a few horses and be able to pay board and shipping fees right from the begining. You will be able to buy and claim horses right away, and you can also bid on horses at auction. When you achieve two weeks of game play, you will receive $75,000, at six weeks, $50,000 and at 10 weeks, $25,000. You are not able to breed mares until you have completed six entire weeks of play.
There are many different circuits in which tracks are located, for instance, South Africa Race Course and Kenya Racecourse make up the African circuit. You can race your horse at any track, but keep in mind that shipping around the world is tiring for the horse and is done in real time. If your horse does not arrive at its destination by race time, or if he is not traveling by midnight on raceday, he will be scratched. You are able to enter up to two weeks in advance, so the horse should have plenty of time to reach the track. If you don't want your horse stabled at the track (a little time off will benefit the horse) then you have to find a farm. This is where mares and stallions are boarded, etc. Farms cost $2,000,000 to buy. For those unable to buy a farm, you have to board your resting horses at someone else's farm. You do not have to ask the farm owner before moving your horse to the farm. People who own farms pay $20,000 every fourth week for farm maintenence. Every player pays the board rate of the farm or track their horse is at for every horse in their care once a week.
When an auction has a limit on the number of horses you may buy, you cannot try to get around those rules by giving money to other players to get horses for you. You may have someone bid in your account if you are out of town, and you may buy horses being pinhooked out of the sale afterwards, but you cannot help in the funding of those horses beforehand.
In the event of a horse breaking down, the money needed to save that horse for racing or breeding will be automaticaly taken from your account. A horse will be listed as injured and will not be able to be entered until he is healed. Breakdowns and injuries make this game unfortunately more realistic and help control the horse population. You can avoid race injuries by giving the horses plenty of rest between starts.
You may not stay in negative amounts of money. If you do end up negative, it is your job to "sell" your way out by putting your horses up for sale. You will not be able to do much in your account (shipping, breeding, etc) until you bail yourself out. If you're really struggling, we recommend writing articles for our Feature Race Newsletter at $20,000 per story, or asking the Steward once for a donation. She will be more than happy to help.
If you do not enter and race at least one horse for 45 days in a row, the computer will automatically remove you from the game after sending out two warnings. Your horses will be dispersed on the New Player Sales Page for $1,000 each after a final 7 day warnings. In the instance of illness or emergency, we will strive to hold your stable for you if warning is given first. Once your horses are dispersed, you cannot return 6 months later and ask for all of them back.
If you decide to leave the SIMulation, you may choose 30% of your horses to give to whoever you wish (say you have 100 horses, you can give 30 to Player A, or 15 to Player A and 15 to Player B, etc). If you need to leave due to moving, travel, illness, etc, you can gift your entire stable to one member of your household if A. you can prove they are a second person that lives in your household and are not yourself B. they do not already have a SIM account. SIM money cannot be transferred to any other account. Game points can be given. You may disperse your farms, however, no more than 1 per player. The rest of the horses will be dispersed however the Steward sees fit. Pending auction horses may not be given. In the instance of illness or emergency, we will strive to hold your stable for you if warning is given first. Once your horses are dispersed, you cannot return 6 months later and ask for all of them back.
Real horses are an important part of the SIM. The biggest advantage to having real horses is that they help to diversify the bloodlines of a small community. In the past, when the SIM was new, real horses were added as racehorses because the game had to start at "point zero." Learning the SIM pedigrees is hard for new players, so having real bloodlines around helps new players transition to the game's pedigrees. Real horses are added as they retire in real life. The computer owns all of the real "active" stallions.
I have the right as the owner of the game to reject any player, horse, or farm names. I have the right to delete any posts that I find to be negative or offensive. I can distribute horses as I see fit if someone leaves. I may amend the rules if a situation arrises and a solution is not clearly stated in the rules. I can remove or suspend a player for any reason.
I also promise, as the Steward, that this game is run fairly and objectively, without bias, and results are run by a computer. I promise that I dedicate as much time as possible into perfecting and streamlining this game for your enjoyment.